completed testing version
Advanced BA v1.43 for BA 6.91
Quick list of differences from BA 6.91:
ARM and CORE commanders now have 5000 health, d-gun can't kill other com with 1 shoot need 2 as minimum
(better for front players), self destruction countdown now 20 sec and more range area
all T1 construction units (except naval) can build some new buildings:
-Pocket Fusion - produces 120E
-Research Lab - builds T1.5 constructors (Ops Centre builder, T1.5 economy builder, helper)
-Upgraded version of the plant that built them
all T2 construction units (except naval) can build some new buildings:
-Upgraded version of the plant that built them
-Paralyser version of the side's LRPC
Ops centre builder can only build it's side's Ops Centre
T1.5 economy builder builds upgraded version of windmills and metal makers, also a small fusion
Each side's Helper can build:
-Upgraded versions of T1 defences
-some additional defence turrets
-small reflector shield
All upgraded versions of plants (Tx.5) can build same units as regular version with some units being upgraded, and can build some additional units. Tx.5 plants have more health, build 20% faster than they’re regular version and cost more resources.
All units and structures that have an upgraded version can be morphed into they’re respective upgraded version. Morphing costs are equal to the cost difference in resources between regular and upgraded version. More advanced buildings and structures take longer to morph.
Upgraded version of units/structures feature any combination of the following:
-More health
-More damage
-Longer weapon range
-Faster reload time
Ops Centre can build they’re side's T3 air builder which can build:
-Mega Fusion
-T3 metal maker
-Long range nanotower
-T3 LRPC
-T3 rapid fire LRPC
-Nuclear LRPC
-Long range shield
-T4 ganthry (builds supersized versions of some T3 assault mechs)
-Devastator dock (builds Devastator flying super ship)
-T4 assault unit
Original mod by Senna, revised by Deadnight Warrior